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Blending Boundaries: Leading Digital Disruption, Innovation & Equitable Learning

Thursday/Friday Main Symposium Program

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Thursday, April 6
 

11:45 PDT

Gamification is About Success, not Gaming

Not talking Games.  Not talking Game-Based Learning.  Gamification.  Success. 

I am NOT a gamer, and I abhor fun in its various manifestations.  And yet, I have added gamification principles to my pedagogy.  I don’t do these things lightly.  I’m not a fly-by-the-seat-of-my-pants kind of person who is happy to try every new, fluffy, mamby-pamby pedagogy that shoots across our screens.

No.  I am very serious about the business of education, squinting distrustingly at new and ickily game-like concepts and pedagogies. But, when something works, regardless of it’s making learning a joyful experience, I just have to sigh and bear the positivity to best of my ability.  What can I do, when simple gamification principles increase student engagement and enjoyment of learning when students are finding that they like having control over their grades, when more agency and choice in how students handle their learning makes learning quintessentially personalized, and even when students become somewhat addicted to the learning process?  There’s just nothing to be done but to grudgingly accept the student success, grimace in some semblance of a smile, and move forward.   

Let me show you how you can integrate simple (or complex) gamification principles into your practice and still avoid having fun.  And the best part: Come and argue with me as I present a simple assessment tactic that has transformed my practice.  Argue?  What do I mean argue?  Well… you won’t like this simple assessment practice.  You will WANT to argue.  It’ll be fun.  But not too fun. 

Curated Notes 


Speakers
avatar for Avi Luxenburg

Avi Luxenburg

Instructor, Vancouver Island University
In almost 30 years as an educator, Avi Luxenburg has worked with students from Grades Two through 12 in subject areas as diverse as Film Production, Humanities, Media Studies, Mathematics, Information Technology, Psychology, Photography, and much more.  Avi is an instructor in the... Read More →


Thursday April 6, 2017 11:45 - 12:30 PDT
Salon D

14:45 PDT

Encouraging Youth to Create Positive Digital Footprints in Today’s Competitive Markets
There are 3 types of digital footprints – Negative, neutral, and positive. Our students have been warned well about negative digital footprints, and typically strive for a neutral digital footprint. However, in today’s very competitive market, a positive digital footprint is critical. Over 80% of employers, (even MacDonald’s I am told), universities, scholarship and bursary award committees, just to name a few will “”google”” potential candidates. They are not necessarily looking for “”bad”” or negative content. They are looking for the good stuff. Encouraging students to cultivate a positive digital footprint in today’s competitive virtual market is key.

Curated Notes 

Speakers
avatar for Wendy Blancher

Wendy Blancher

Blended Teacher, SD 23
Wendy has taught online for several years and for the last 4, as been involved in the blended learning program at Central Programs and Services in Kelowna, BC.  
RY

Rochelle Youngberg

Teacher, SD#23


Thursday April 6, 2017 14:45 - 15:30 PDT
Salon F
 
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